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Timberborn new district
Timberborn new district





timberborn new district

The higher the score, the more productive our little industrious water dwarves will be. Happiness is the overall score that determines how content the population is. However, the platform can be unlocked before planks can be created, leading to an unlocked tech that can not be built. in order to create a platform, planks are required. Be warned that some things can be unlocked out of order: i.e.

timberborn new district

New buildings can be unlocked using these points. SCIENCE is created by inventors and stored as points. potatoes become food when they are grilled.Some various goods are building materials, i.e., logs can be milled into planks, the first advanced good needed. Some various goods are some kind of inbetween in a production chain, i.e. Various goods is an overarching term for a lot of other goods that are available to be produced and stored. These three make up the backbone of your beavers civilization. Later on, food will become more available as wheat and potato fields cover the land. In the early game, berries harvested from berry bushes will keep your early populations running. Food comes in multiple types, with multiple ways of acquiring it. If there is no food, the beavers will starve. Logs are harvested from trees, with varying returns based on tree types.įood is the stuff that keeps your beavers beavering. Logs are raw timber, which can be used to make most basic buildings, and can be processed into planks and then into other materials. Beavers will die of thirst without stored water. This is not all available water, as water trapped in a reservoir is a different resource. This is the overview of the amount of water you have saved for when drought comes. Stored water is the amount of water your beavers have stored in water towers across the town.







Timberborn new district